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Sayori ([personal profile] hugenergy) wrote2024-05-12 06:20 pm

FOLKMORE APP. (tw: suicidal ideation mentioned)

❥ Character Information
Character Name: Sayori
Character Age: 18
Character Species: Sentient AI; she's from a visual novel game where she gains awareness of what and where she is at the end. Otherwise, she presents as human
Current Health: Alive with no health conditions
Outfit: Boop!

Character Canon: Doki Doki Literature Club!
Link to History: Link -- while it's a personality section, it includes her part in the game and what happens to her.
Canon Point: Post-normal ending, just as Monika starts to delete her
Canon Iteration: Original canon

❥ Folkmore Roles & Attributes

Skills: Sayori doesn't have many outstanding skills, except that she's got a good hand for poetry, as well as has a love for making crafts.
Canon Abilities: None! Unless she's in a virtual space, then she may be able to figure out how to warp the environment (as long as it's allowed OOCly).
Role: Legend
Role Qualities/Attributes: Sayori's hair will lighten or darken depending on her mood, but she will also have a sparkle in her steps whenever she's particularly happy, that gives her an extra hop!
Role Reasoning: Sayori fits the guidelines of a Legend in many aspects: her generosity, consideration, kindness, and selfless nature. She even tries to hide her negative emotions, and having those emotions addressed with concern from another hurts her emotionally--she can't stand it, having people focus themselves on her.

For this reason, having her negative emotions be 'visible' in a manner will actually be of a great burden to her, mentally and emotionally. What it could lead to -- if it leads to anything -- does interest me, but I also think the positives of this role (sensing those in needs, as well as the environment itself, what characters may learn) are also bonuses to explore for Sayori.

❥ Personality: Option 1

Sayori is the image of friendliness. Happy-go-lucky, compassionate, always there to give a hand to those in need, the joy of others means a lot to her, and she'll do her best to do her part in manifesting it. It can be seen as selfless, so long as the good feelings she experiences from seeing another smile doesn't get in the way of that. But really, Sayori is the sort who might step away from opportunities that might put another in a miserable spot. She'll do her best to find a way to make everyone happy, at the very least, and feel absolute guilt to be the reason someone might be upset because of her.

She's got a big heart, even if there are other factors to it.

But there's also the person she is beyond her moralities. Clumsy, forgetful, easy to excite and a bucket of silliness, Sayori is the type to inspire a cheerier atmosphere just by her presence. She's fond of being around other people and trying out new things, even if they might obviously daunt her with their complexities. She's a listener, perceptive, doing her best to understand others so as to fulfil her need to approach them in a way that works for them. It doesn't make her a mind reader, but it does make her willing to adapt to others, or at least to try.

And Sayori does try: everything about her is trying, trying, and trying so hard.

Because underneath it all--and likely possible to guess, by her selfless nature--she battles with a lack of self-worth. Some days are better than others, but it's rare for others to tell because of how well Sayori is at masking it. It's only when her depression is worsened through Monika's influence over the game that we see, and even have Sayori speak about, the effects of it: the way it pains her to have people fuss or worry over her, the difficulty she has most days getting out of bed. She suffers from suicidal ideation, no longer wanting to live -- and even can be driven to that point in her game.

While her negative tendencies do become amplified due to Monika's actions, those feelings do still exist within her. And they continue to be a part of her, even when Monika's removal from the game and its storyline makes Sayori the President of the Literature Club instead, making her self-aware of where she is, and what she is. Unfortunately, this does influence a change into Sayori that Monika also suffered when gaining sentience: a need to be with the person playing the game, a love for them that reflects the infatuation that all of the girls in the game suffer due to the nature of the genre (romance).

We don't see how entirely this changes her, but Folkmore would give Sayori the opportunity to find out what she wants, who she can be, and to be more than a love interest or sentient individual bound to be infatuated with a faceless individual she can never really know. Where does a person like her go next, to know her life was never real, but that it was all she ever knew, too?

While she may have a lot to work out about herself, Sayori's care for others is genuine, and she's likely to become a supportive person through and through--even if there might be dark clouds some days.


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